Showcase Build Update
Hi all, This is Judah here to update you all on the game again. This version is temporary in the sense of WebGL and as stated in this "Showcase" I recently displayed this at UAL Which will be still be up for 3 more days as of posting this. So let's get into things
Major changes:
1. Lives and health are now fully implemented into the game
2.Hard modes of the first 2 stages have been made to test those who have adjusted to the game. I'd also like feedback/ideas on how to make it better for future versions.
3. New and Improved camera! Say hello to Cinemachine!
Minor Changes:
1. As per suggestion, I have adjusted the melee enemy's colour to be red and thusly I also adjusted the red switch to blue.
2. I added a new enemy sniper Pro in hard mode.
Alright, so that's what I've updated for now. As I intend to keep updating this game. I would adore for those who know programming to aid me in things that I have messed up on. Constructive critiscm will always help over telling me "Game is bad". Also My next step is to add animations, adjust how the dialog works so that you don't need mouse at all, and redo the tutorial so that players feel more inclined to listen then just fall into the pit.
Files
Carneage
Status | In development |
Author | JudaBop |
Genre | Platformer, Adventure |
Tags | 2D, Pixel Art, Retro, Singleplayer |
More posts
- Carneage Quick FixMay 26, 2022
- Carneage mechanical enhancementsMay 25, 2022
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